![]() Otherwise, you could try to code one for yourself if you would want to understand the code. If some of you are not familiar with programming, find hard to learn new languages or have an aversion to it, I'll be putting up my code here. I assume that you will have a different set-up from mine, so it would certainly follow that you'll test it many times before achieving good results. In my experience, having to set it up over and over again when I started this out proved to be very frustrating, even more when I don't get the results I wanted. Having to set it up for every game session may be tiring for some, so I guess I'd like to warn about it. It streams fine as long as you have a stable connection though. The Android apps need Wi-fi for it to interact with your computer. If I find one, I'll update this instructable accordingly. If you have the OpenDive lenses, I'll add notes since I'm aiming to build for that.Īs of now, I have no ideas for a strap. If you have your own, you may need to compensate for that. What I used are from some binoculars which I don't know the specs of. There are drawbacks with the setup that I use: ![]() As for the actual note, this instructable is a work in progress, and updates may be made in the future. Note: There will be a lot of notes like this one throughout the instructable. I bought pizza and then I was rolling! (If you don't get it, refer to the last FAQ in the Google Cardboard page haha) However, when I came across Google Cardboard, I started to see the feasibility of this plan, so I went on with it. Another step in the right direction, but not enough to make me create one since the materials were way over my head. Some binoculars was all I had for decent lenses so I ripped it up and got the lenses from it, but I had nothing to house them in. I got a smartphone though, so that was a start for me. I don't have access to woodworking tools and obviously not a 3d printer, and that costs money again haha. Since smartphones came out, I found out about the Durovis Dive through this instructable. Hence I tried VR when I heard of the Oculus Rift, but then it's quite expensive for me. Anyway, nowadays there are really nice games with next-gen graphics like Bioshock and Skyrim (which I'm currently playing now) with awfully detailed environments and realistic animations that I'd like to "experience", and now could be accessed through VR. I dabbled in 3D modeling and animation and then some games as well because I was inspired by 3D games back in the day, but that was like around 2000 when PS1 and such had the best graphics around here. Contact your ISP to get a public IPv4 address.I've been wanting to experience virtual reality (VR in short) since I was a kid. If you have a double NAT with your ISP, it might prevent you from connecting.If your ISP (Internet Service Provider) uses DS-Lite, you'll need to switch to Dual Stack or IPV4.Make sure you don't have any DMZ host configured in your router settings. If you are trying to connect to Shadow or another cloud service: You'll need to get your own dedicated router. If you are using a public Wi-Fi from an apartment building or office, those often prevent communication between devices.Make sure you have 'Full cone NAT' or 'Open NAT' enabled in your router settings if such an option exists.Make sure your PC isn't running VPN software.If using McAfee, Norton, or any other anti-virus, try disabling them or adding an exception for Virtual Desktop Streamer.If using Avast or AVG, make sure the Firewall network profile is set to Private instead of Public.Make sure the Windows Firewall isn't blocking all connections ( see here) and restart your computer.Make sure your computer is connected to the same router and is on the same network as your headset (the headset might be on a Guest network for example).If you see a ' Not on same network' warning and are not connecting through the internet remotely:
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